The Great Taurus is a huge and terrifying monster with the body of a massive bull and membranous wings like a Dragon. These creatures are stabled in great pens beneath the Temple of Hashut, the bull god of the Chaos Dwarfs. Powerful Chaos Dwarfs ride Great Tauruses into battle. The creature burns with terrific intensity so that its whole wreathed in fire and smoke. When it moves across the ground sparks fly from its hooves and lightning plays about its feet. It breaths fire in great snorting bursts and black smoke curls from its gaping maw. The Chaos Dwarfs, believe that the Great Tauruses were once Chaos Dwarfs, and that they were mutated by the warping power of Chaos into living bull-furnaces like the statue of the god Hashut himself. The Chaos Dwarfs sometimes call the Great Tauruses the Red Bulls of Hashut.
Rules:
Fly:
The Great Taurus has huge membranous wings which enable it to fly as described in the Warhammer rulebook.
Terror:
The Great Taurus causes terror as described in the Warhammer rulebook. Remember - creatures that cause terror automatically cause fear as well.
Fiery Skin:
The Great Taurus's hide glows red hot and flickers with sparks, and can turn weapons in a similar way to armor. The Great Taurus therefore has an armor saving throw of 4, 5, or 6.
Fiery Breath:
The Great Taurus can breathe flames over its enemy.
Use the teardrop-shaped flame template from the Warhammer game and place
the narrow end at the mouth of the Great Taurus and the broad end over
the target. Any model lying under the template is hit on a D6 score
of a 4 or more. Each model suffers a single strength 3 attack.
Damage and saving throws are worked out normally. In addition, it
is possible to set buildings on fire as described in the Warhammer rulebook,
and to cause extra damage on targets that burn easily such as Treemen and
Mummies.
Great Taurus | 225 points |
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