Sneaky Gits

Hobgoblins are such utterly evil and treacherous race that it is hard to imagine a tribe of Hobgoblins whose double dealing and back stabbing is renowned even amongst their own fickle kind, yet it exists.  This tribe, the Sneaky Gits as it is called, lives in the mountain clefts of Gash Kadrak to the east of Zharr-Naggrund.  Here, in the legendary Vale of Woe, thousands of slaves toil under the cruel lashes of their Hobgoblin overseers.

Sneaky Gits fight in battle with two long curving knives, ideally suited to their back stabbing methods.  In battle the Sneaky Gits rely on envelopment tactics to catch their enemy off guard.  The front rank of the Sneaky Gits' formation keeps the enemy busy while the rear ranks dash round the sides to attack the enemy from the side or rear.

Rules:

Animosity and Panic:

Sneaky Gits are affected by Animosity and Panic in the same way as normal Hobgoblins.

Envelopment:

The first turn of hand-to-hand combat is always fought as normal.  Whether the Hobgoblins win the hand-to-hand combat or not they are allowed to bring models from rear ranks to lap around the enemy formation.  The enemy may never lap round the Sneaky Gits, not even if they win combat.

However, where a normal unit can lap only round by a maximum of two models on each flank, the Sneaky Gits can move an unlimited number of models from their rear ranks around the sides or rear of the enemy unit.  This enables the Sneaky Gits to surround the enemy quickly and stab them in the back.  Remember that if you have more than five models lapping round this way you will get a combat bonus for side or rear attack (+1 side or +2 rear).

Poison Daggers:

The Sneaky Gits' daggers are coated with deadly poison.  This reduces the armor saving throw of the enemy by -1 because the slightest scratch can kill.

Attacks:

As Sneaky Gits have an extra weapon they automatically receive and extra attack - so they normally have two attacks rather than one.

Champion:

A Sneaky Git Champion has the same profile and points cost as any other Hobgoblin Champion.  He may be armed with either a hand weapon and shield, or two poisoned daggers, like the rest of the Sneaky Gits.
 
Hobgoblin Sneaky Gits 6 points
Movement
4
Weapon Skill
3
Ballistic Skill
3
Strength
3
Toughness
3
Wound
1
Initiative
2
Attacks
1
Leadership
6
Equipment: 2 poison daggers
 
Hobgoblin Champion 27 points
Movement
4
Weapon Skill
4
Ballistic Skill
4
Strength
4
Toughness
3
Wound
1
Initiative
3
Attacks
2
Leadership
6
Equipment: 1 poison dagger and 1 shield or 2 poison daggers