Orcs

Orcs recruited or captured from tribes in the Moutains of Mourn are used as slaves and warriors throughout the Chaos Dwarf empire.  The brute strength and toughness of Orcs means they are ideally suited for work in the pits of Zharrduk or the Chaos Dwarf armies.

Orcs vary in their physical appearance, some are taller than a man but most are substantially larger and the biggest Orcs stand well over seven feet tal.  They are also much broader than humans with deep chests, massive shoulders and long powerfully muscled arms.  Orcs have large heads with huge jaws but tiny foreheads behind which lurk a thick skull and not very much brain.

Orcs love nothing better than to fight, being happy to meet their end in battle as long as they get a chance for a good scrap.  When not actually at war, Orcs will attempt to spend all their time fighting each other.  To prevent this, once a camaign is over the Chaos Dwarfs will quickly disband the Orc units and put them back to work in the furnaces and mines of the realm.

Rules:

Animosity:

Orcs are affected by Orc and Goblin animosity as defined in the Warhammer Bestiary or the Warhammer Armies book for Orcs and Goblins.  If your army includes mobs of Hobgoblins the the ORcs will automatically pass their animosity tests, no dice roll is required.  Orcs are far more concerned with keeping an eye on the treacherous Hobgoblins to waste time squabbling amongst themselves.

Panic:

Orcs expect Goblins to run away and it doesn't really surprise them when this happens.  The sight of Goblins running in flight does not upset the Orcs, it simply reminds them why they are better!  When a Goblin unit breaks or flees past them during the turn, there is no need for Orcs to test for panic just because some weedy Goblins run off!
 
Orcs 5.5 points
Movement
4
Weapon Skill
3
Ballistic Skill
3
Strength
3
Toughness
4
Wound
1
Initiative
2
Attacks
1
Leadership
7
Equipment:  Hand weapons
Options: Light armor +2 point, shield +1 point, One of these: dounble handed weapon +2 points, halberd +2, spear +1 point, another hand weapon +1, bow +2 points
 
Orc Champion 33 points
Movement
4
Weapon Skill
4
Ballistic Skill
4
Strength
4
Toughness
4
Wound
1
Initiative
3
Attacks
2
Leadership
7
Equipment: Same as unit
Options: May carry 1 magic item