Hobgoblins

Hobgoblins are taller than ordinary Goblins, though nowhere near as burly as orcs.  In fact, their whole appearance is thin and sneaky, with narrow eyes and sneering mouths full of pointy teeth.  The Chaos Dwarfs utilize many evil Hobgoblins in their armies but don't really trust them.  The Chaos Dwarfs know that the Hobgoblins are despised by other greenskins, and that they need the protection of the Chaos Dwarfs to survive.

Rules:

Animosity:

Hobgoblins are affected by Orc and Goblin animosity as defined in the Warhammer Armies book for Orcs and Goblins.  If your army includes mobs of Hobgoblins plus other kinds of Orcs and Goblins, then these other kinds of greenskins will automatically pass their animosity tests.  No dice roll is required - it is simply assumed that the mobs have passed their tests.  This is because other greenskins distrust the Hobgoblins so much that they stop their squabbling amongst themselves and concentrate on keeping an eye on the treacherous Hobgobs.  The Hobgoblins must test for animosity as normal, and may still attack or shoot at Goblins, Orcs and each other as described in the animosity rules.

Panic:

If Hobgoblins break or flee past a unit of any other kind of Goblin or Orc the no panic test is required.  In fact, the sight of Hobgoblins running away and being killed evokes nothing but cheers of joy and whoops of laughter from other greenskins.

Hobgoblins are not able to ignore fleeing Goblins (as Orcs can), and must take a panic test if other Orcs or Goblins break past them.

Black Orc Leaders:

Black Orc Big Bosses and War Bosses can normally lead units of other greenskins, but will have nothing to do with Hobgoblins... and who can blame them.
 
Hobgoblin Warriors 5 points
Movement
4
Weapon Skill
3
Ballistic Skill
3
Strength
3
Toughness
3
Wound
1
Initiative
2
Attacks
1
Leadership
6
Equipment: Hand weapon and shield
Options: Light Armor for 1 point
 
Hobgoblin Champion 27 points
Movement
4
Weapon Skill
4
Ballistic Skill
4
Strength
4
Toughness
3
Wound
1
Initiative
3
Attacks
2
Leadership
6
Equipment: Same as unit
Options: May carry 1 magic item
 
Hobgoblin Hero 59 points
Movement
4
Weapon Skill
5
Ballistic Skill
5
Strength
4
Toughness
4
Wound
2
Initiative
4
Attacks
3
Leadership
7
Equipment: Any allowed equipment
Options: May ride a wolf +4 points may carry 2 magic items

Hobgoblin Archers
 
Hobgoblin Archers 5.5 points
Movement
4
Weapon Skill
3
Ballistic Skill
3
Strength
3
Toughness
3
Wound
1
Initiative
2
Attacks
1
Leadership
6
Equipment: Hand weapon and bow
Options: Light armor +1 point, shield +1/2 point

Hobgoblin Wolf Riders
 
Hobgoblin Wolf Riders 14 points
Movement
4
Weapon Skill
3
Ballistic Skill
3
Strength
3
Toughness
3
Wound
1
Initiative
2
Attacks
1
Leadership
6
Equipment: Shield and hand weapon
Options: Light armor +2 points, short bow +1 point
Rules: May skirmish
 
Giant Wolf
Movement
9
Weapon Skill
4
Ballistic Skill
0
Strength
3
Toughness
4
Wound
1
Initiative
3
Attacks
1
Leadership
3