Gorduz Backstabber
Hobgoblin Chieftain

Your army may include Gorduz Backstabber as a Hobgoblin character subordinate to the army's General.

All fame is fleeting and all glory ultimately fades away.  The renown of Hobgoblin chieftains tends to fade more quickly than most, usually with the help of a dagger, poison or "nasty accident".  Gorduz Backstabber has outlived most of the other tribal leaders thanks to a naturally distrustful disposition and lashing of low cunning.  He has also been lucky as the hardened scar tissue that criss-crosses his massive bony should hump testifies.
 
Gorduz Backstabber 93 points
Movement
4
Weapon Skill
6
Ballistic Skill
6
Strength
4
Toughness
4
Wound
3
Initiative
5
Attacks
4
Leadership
8
Weapons: Anything available to a Hobgoblin
May Ride:  Giant Wolf +4
Magic Items:  3 magic items

Special Rules:

Fated...Lucky...Sneaky!  Call it what you will, Gorduz Backstabber has an enduring talent for survival.  When he suffers his last and (generally) fatal wound, he is therefore allowed an extra unmodified saving throw of 4, 5, or 6 on a D6.  He can take and pass this save every time he loses his last wound (so long as he stays lucky).