Chaos Dwarfs
The exact origin of the Chaos Dwarfs is not known
for certain. In the distant past some Dwarfs moved northwards into
the Great Skull Lands or Zorn Uzkul, and then south along the Mountains
of Mourn. These explorers were undoubtedly the ancestors of the Chaos
Dwarfs. The great influx of Chaos has since worked terrifying changes
on their bodies and souls. Chaos Dwarfs are evil, self-centered creature,
caring nothing for the life of others and directing all their labors to
the construction of their great city, the Tower of Zharr-Naggrund.
Chaos Dwarf armies scour the Dark Lands and beyond for slaves to fill their
city and labor beneath the earth in pits that surround it.
Physically, Chaos Dwarfs resemble other Dwarfs,
for all Dwarfs are resistant to the influence of magic and so Chaos has
not warped them to the gross degree it has some other creatures.
Apart from their long tusks they display few of the mutations that Chaos
brings. Some develop bull-like features, even cloven hooves and occasionally
horns. These mutations are rarely seen amongst Chaos Dwarf Warriors;
it is Chaos Dwarf Sorcerers who are most likely to show the effects of
magic.
Rules:
1. A Chaos Dwarf Army must
always have one or more units of Chaos Dwarfs
2. Chaos Dwarfs are more
sturdy than other races and heavy armor does not slow them down.
3. Chaos Dwarfs do not have
the resistance to magic that ordinary dwarfs have so they do not receive
the automatic dispel of 4+.
4. Chaos Dwarfs can't run
as fast as other species so when they pursue or flee they only get a 2D6"
-1 " rate.
Chaos Dwarf |
14 points |
Movement |
3
|
Weapon Skill |
4
|
Ballistic Skill |
3
|
Strength |
3
|
Toughness |
4
|
Wound |
1
|
Initiative |
2
|
Attacks |
1
|
Leadership |
9
|
Equipment: Heavy Armor, Shields, Hand Weapons,
Double Handed Axes.
Options: A unit may carry a magic standard
Chaos Dwarf Champion |
48 points |
Movement |
3
|
Weapon Skill |
5
|
Ballistic Skill |
4
|
Strength |
4
|
Toughness |
4
|
Wound |
1
|
Initiative |
3
|
Attacks |
2
|
Leadership |
9
|
Options: May carry 1 magic items
Chaos Dwarf Hero |
104 points |
Movement |
3
|
Weapon Skill |
6
|
Ballistic Skill |
5
|
Strength |
4
|
Toughness |
5
|
Wound |
2
|
Initiative |
4
|
Attacks |
3
|
Leadership |
10
|
Options: May carry 2 magic items. May
ride a monster.
Chaos Dwarf Lord |
160 points |
Movement |
3
|
Weapon Skill |
7
|
Ballistic Skill |
6
|
Strength |
4
|
Toughness |
5
|
Wound |
3
|
Initiative |
5
|
Attacks |
4
|
Leadership |
10
|
Option: May carry 3 magic items. May ride a
monster. May be your general