Black Orcs

Through years of selective breeding and the use of evil magic Chaos Dwarf Sorcerers first created the Black Orc race in the foul depths of Zharr-Naggrund.  Far stronger and tougher than Orcs and Goblins, Black Orcs were intended as a race of super slaves.

The experiment worked at first, but the Chaos Dwarfs soon realized that although their creations were much tougher, they were far too independent minded to make good slaves.  After several armed revolts when Black Orcs led Orc and Goblin rebellions, ravaging parts of the tower of Zharr-Naggrund, the Chaos Dwarfs decided to drive them from the city forever. With utter ruthlessness the Chaos Dwarfs purged the tower of their creations.  Many Black Orcs escaped the dire retribution of the Chaos Dwarfs, fleeing to the Mountains of Mourn and across the Dark Lands to the Worlds Edge mountains during the time of Sigmar.  The Chaos Dwarfs destroyed many Black Orcs, but left small tribes to roam the mountains so that they could recruit them later as troops in their armies.

Black Orcs have skin which is black or extremely dark green.  They are bigger than normal Orcs and pride themselves on being the best fighters of the Orc and Goblin races.  They take war much more seriously than other Orcs, and are usually better armored and carry more, bigger, and better weapons.  Black Orcs prefer to fight at close quarters, where their brute strength and determination make them fearsome and powerful opponents.  They often carry two weapons, one in each hand, rather than a shield, so their enemies two at a time.

Rules:

Animosity:

Black Orcs are not affected by the squabbling and in-fighting that characterizes other Orcs and Goblins, and never need test for animosity.  Note that because Black Orcs don't suffer from animosity they cannot be victims of animosity themselves.

Black Orc Leaders:

Black Orc characters can join up with other Orc and Goblin units and lead them.  Because the unit is lead by a Black Orc it wouldn't dare start scrapping amongst itself and so doesn't suffer from the normal animosity rules.  Black Orcs will have nothing to do with Hobgoblins and may not be chosen to lead any Hobgoblin unit.

Panic:

Black Orcs think so little of of other Orcs and Goblins that they do not have to take a panic test if they break or flee past them during the turn.  Black Orcs do not expect other Orcs and Goblins to run away -- when they do, it merely confirms the Black Orcs' conviction that they are the best.  This applies only to Black Orcs, not other units of Orcs or Goblins being led by a Black Orc character.
 
Black Orcs   9 points
Movement 
Weapon Skill
Ballistic Skill
Strength
Toughness
Wound
Initiative
Attacks
Leadership
Equipment: Light armor and a hand weapon
Options: Double-handed weapon +2 points, halberds +2 points, spears +1 point, extra hand weapon +1 point, shield + 1 point
 



Black Orc Champion
Movement