Astragoth is the oldest living Chaos Dwarf Sorcerer.
When he was at the height of his powers he was the most potent sorcerer
to walk the Plain of Zharr in a thousand years. Now his powers have
begun to wane. His body is slowly succumbing to petrifaction.
A decade ago he constructed a mechanical device by which he is transported
from place to place. His legs have long ceased to work and even his
hands have now turned to stone. To an extent these have been replaced
by machinery grafted to his body. This engine was constructed by
his slaves to plans created by Astragoth himself, and combines the undoubted
skills of the Chaos Dwarf race with the twisted dark science.
Astragoth | 358 points |
Movement |
|
Weapon Skill |
|
Ballistic Skill |
|
Strength |
|
Toughness |
|
Wound |
|
Initiative |
|
Attacks |
|
Leadership |
|
Special Rules:
Movement: Astragoth can move faster than an ordinary Chaos Dwarf because of his remarkable semi-mechanical body. However, his machine enables him to move no faster than this rate. Consequently Astragoth can only charge up to 6" and he cannot make a faster march move. The exception to this limitation is that he will still pursue and flee at the normal rate of 2D6".
Deathblow: The Steam-driven pistons that have replaced astragoth's muscles and sinews allow him to strike his enemy with mechanical force. As well as boosting his strength as shown in his characteristics, he can also make a Deathblow special attack. If Astragoth successfully hits the same target with all three attacks, then his mechanized arm goes into overdrive, pounding, smashing, and stabbing faster than flesh and bone would permit. He can immediately strike all three of his blows once again against the same target.